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Honestly this proves slow-mo counters in VR work (very) well.
I wish that throws operated on normal speed instead of being slowed down, to incentivize you to make riskier moves if its just out of reach.
I liked it.
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Honestly this proves slow-mo counters in VR work (very) well.
I wish that throws operated on normal speed instead of being slowed down, to incentivize you to make riskier moves if its just out of reach.
I liked it.